In Version 1.0, clues appear as blue beams of light after completing an activity, and then zap LapTrap.Some changes to dialogue were made to both the cutscenes and the activity sections.In Version 2.0, this subplot is omitted from the game entirely. The Apprentice is seen setting up a shady-sounding deal, the Writer is shown to collect antiquities, the Photographer is shown to want a new expensive camera that she doesn't have the money for, and the Guide is revealed to have been a treasure hunter before. LapTrap sees into the pasts of the Apprentice, the Photographer, the Writer, and the Guide, which reveal details about their lives that give them possible motives for stealing the treasures. This gives LapTrap the ability to see visions of the past. In Version 1.0, there is a subplot where LapTrap becomes infused with "the wisdom of the village elders" when the Elder opens a legendary chest of wisdom and LapTrap accidentally gets shocked by it.All of the village suspects also had their designs updated, and had the colors of their outfits change slightly.
The sprites for Joni, Santiago, and LapTrap were completely redrawn to reflect the art style change that took place in the ClueFinders series starting with The ClueFinders 5th Grade Adventures. Many characters had changes made to their designs between releases.Skills: Addition, subtraction, multiplication, and division with whole numbers.If the number completes the equation, use the spacebar to catch it. When you break a block, sometimes a number will appear. Gameplay: Break the blocks with the ball.Gameplay: Create equations from the falling ice blocks.Gameplay: Match sets of rocks with the same type of shape.Gameplay: Use the fence pieces to make a corral that meets the yak herder's requirements.Skills: Addition and subtraction with fractions or decimals.Gameplay: Give the correct amount of food and water to the animals.Create a chart that matches the information on the graphs.Gameplay: Create charts and graphs for the tailor by using the sewing materials.Skills: Whole number multiplication and division.Gameplay: Place the correct amount of items on the shelf, or use the graph to show the correct number.
Once all the treasures are recovered, the ClueFinders can solve the mystery of why the treasures disappeared. There are twenty-four treasures to recover altogether. Joni and Santiago will present their case to the village elder, and find out if they are right.
When the player thinks they have figured out the three points, they can click on the accuse button. Then the player can eliminate all the possible suspects from the list who wear green. For example, a clue might state that the suspect doesn't wear green. As the player gathers clues, they can start to narrow down the possibilities by process of elimination. The player must deduce three points: which treasure was stolen, who stole it, and where they hid it. The Logic Cube can be accessed on LapTrap. There is a special feature in this game called the Logic Cube, which helps the player organize their findings. LapTrap stores the clues that the player finds. At the beginning of the game, there is only one clue per location, but as the game progresses, two clues can appear at a location. When the player completes an activity at a location, they earn a clue. Joni and Santiago visit ten locations in the village. The ClueFinders are on the case to relocate the missing treasures and bust the Yeti myth. Rumors of a Yeti being to blame are spreading. The village elder calls on the ClueFinders to help them. However, all of their ancient treasures have mysteriously vanished from the treasury. A village in the Himalayas is prepared for a celebration.